Currently i'm trying to make a transition from Blender to Cinema 4D. One you get the basics dow(but remember the most important part of CG illustration is modeling and how to unwrap it correctly, they are again the most important things in the 3d world). To make it better you can always download the LuxRender engine to make it more photorealistic. You can definitely start with Blender, yes it is a free software but you can still create professional work, whether images or animation. Hey TRoutMac, i did not finish reading the whole responses for your question, but i'll give you my part of the answer. And I would advice you to download the trials and try them one at a time, only this way you will manage to learn them deep enough during the trial period to objectively appreciate their tools. Only then you will really be able to decide. the problem is there's a case made for each product here! I cant decideĪctually you can download a demo and try it yourself. In general I think that if they will make the animation tools as good and smart as the modeling tools they implemented, then modo will be a very strong software competing with 3ds Max, Maya and Softimage. They have announced more animation tools in modo 4 but I didn't check them out yet. But LightWave 3d and Cinema 4d are mature animation packages, they have a lot of professional animation tools which modo 301 doesn't, animation in modo 301 is very basic. It is perfect for creating ingame characters, baking the textures and so on. It also has very strong 3d modeling and texturing as well as rendering tools. Regarding the interface you are right modo interface is one of the best out there. The interface just beats the snot out of Lightwave. I like the interface and the way some of the tools work. If you were to combine Lightwave and Cinema 4D, I think Modo is what you get. Will I be likely to kick myself for not getting Lightwave? Any 'objective' comparisons between the programs would be MUCH appreciated. I'd appreciate any input on this decision. (though it's not as bad as LW) I don't find any online tutorials (not for free, anyway) that'll help me at least get acquainted with the software and the user guide PDF that I downloaded was, well, pathetic. It looks like it has some neat features, and I like the way some of the tools and controls function, but the online support doesn't seem to be there and I don't like the UI. That makes me a little nervous.Ĭinema 4D, I think, is at the bottom of my list. Sometimes buttons wouldn't work or numeric values wouldn't take effect or seemed to change spontaneously. I was experimenting with LW this morning, trying to model a gear, and I noticed what seemed like "bugginess" in some of the controls. Still, I'd be willing to live with it if I was convinced that there were significant advantages. Yes, that's an exaggeration, but it's NOT very user-friendly. LW's UI is, to me, a bit like going back to MS-DOS. I notice that Strata, however, doesn't offer layers and it doesn't appear to offer nearly as many primitives as LW or Cinema 4D. I like the way Strata integrates with Illustrator and Photoshop. I am under the impression that Lightwave is probably significantly more powerful than Strata, but I'm not sure I would use all of that, either. I'm far more comfortable with Strata's user interface than with the other two. I think my emphasis would be product illustration.Ĭurrently I have demos for Lightwave, Cinema 4D and Strata 3D and have been experimenting with each of them.Īt this point, I have to say I'm leaning heavily toward Strata. I'm certainly NOT interested in "full blown" animation, for lack of a better description. However, I do expect to do some limited animation for informational graphics which might be published to the web. I anticipate using the modeler mostly for 'still' illustration for print, that is, without animation. I use a Power Mac G5 dual (1.8 ghz), 10.4.x OS with 3 gigs of RAM. I do have limited experience in the 3D world, from a few years back, with Macromedia's "Extreme 3D" and more recently with SketchUp, so even though I've MUCH to learn, I'm not going in totally cold, either. I'm a graphic designer/illustrator and I've decided that I need to jump into 3D modeling and I'm looking for some recommendations as to which product might suit me best. Thank you for making this available to me and to others.
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